Survival & Environmental Rules
Sleep Deprivation
- At the end of a 24-hour period without sleep, you must succeed on a DC 10 Constitution saving throw or suffer 2 levels of exhaustion.
- For each additional 24 hours without sleep, increase the DC by 5 (DC 15, DC 20, etc.).
- After a successful sleep, the DC resets to 10.
Food Requirements
- A character requires 1 pound of food per day to stay healthy.
- A character can go 1 full day without food with no ill effects.
- Eating half a pound of food grants advantage on the next Constitution saving throw against starvation (see below).
After the first day without food:
- At the end of each additional day without a full pound of food, the character must succeed on a DC 15 Constitution saving throw or suffer 1 level of exhaustion.
- Consuming a full day’s worth of food (1 pound) resets the starvation counter to zero.
Invisibility, Darkness, and Hiding
Invisibility & Darkness
- Hearing Radius:
- Each creature is assumed to have a 60 ft. hearing radius.
- A creature automatically knows the location of all creatures within that radius unless they are silent and hidden.
- Attacking an Unseen Target:
- A creature in invisibility, magical darkness, or full darkness can still be attacked if within another creature’s hearing radius.
- Attacks follow the Attacking an Unseen Target rule (disadvantage on attack rolls).
- Spells or features that require seeing the target cannot be used.
- Movement Through Darkness:
- Moving through magical darkness, full darkness, or while blinded counts as difficult terrain.
- When Both Creatures Cannot See Each Other:
- RAW: The attacker has both advantage (target is unseen) and disadvantage (cannot see target), which cancel out.
- House Rule: Instead, both creatures have disadvantage on attack rolls against each other, representing mutual confusion.
Hiding
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Rules as written (see Hiding Reference) apply, with these clarifications:
- An invisible creature is considered heavily obscured.
- Invisibility allows hiding without needing cover.
- The creature must still make a Stealth check to hide.
- An invisible creature’s location can be detected by noise or tracks it leaves.
- Being invisible might grant advantage on Stealth checks if other factors also obscure sound or movement.