Sleep Deprivation

  • At the end of a 24-hour period without sleep, you must succeed on a DC 10 Constitution saving throw or suffer 2 levels of exhaustion.
  • For each additional 24 hours without sleep, increase the DC by 5 (DC 15, DC 20, etc.).
  • After a successful sleep, the DC resets to 10.

Food Requirements

  • A character requires 1 pound of food per day to stay healthy.
  • A character can go 1 full day without food with no ill effects.
  • Eating half a pound of food grants advantage on the next Constitution saving throw against starvation (see below).

After the first day without food:

  • At the end of each additional day without a full pound of food, the character must succeed on a DC 15 Constitution saving throw or suffer 1 level of exhaustion.
  • Consuming a full day’s worth of food (1 pound) resets the starvation counter to zero.

Invisibility, Darkness, and Hiding

Invisibility & Darkness

  • Hearing Radius:
    • Each creature is assumed to have a 60 ft. hearing radius.
    • A creature automatically knows the location of all creatures within that radius unless they are silent and hidden.
  • Attacking an Unseen Target:
    • A creature in invisibility, magical darkness, or full darkness can still be attacked if within another creature’s hearing radius.
    • Attacks follow the Attacking an Unseen Target rule (disadvantage on attack rolls).
    • Spells or features that require seeing the target cannot be used.
  • Movement Through Darkness:
    • Moving through magical darkness, full darkness, or while blinded counts as difficult terrain.
  • When Both Creatures Cannot See Each Other:
    • RAW: The attacker has both advantage (target is unseen) and disadvantage (cannot see target), which cancel out.
    • House Rule: Instead, both creatures have disadvantage on attack rolls against each other, representing mutual confusion.

Hiding

  • Rules as written (see Hiding Reference) apply, with these clarifications:

    • An invisible creature is considered heavily obscured.
    • Invisibility allows hiding without needing cover.
    • The creature must still make a Stealth check to hide.
    • An invisible creature’s location can be detected by noise or tracks it leaves.
    • Being invisible might grant advantage on Stealth checks if other factors also obscure sound or movement.

General Rules

General Rules