Downtime
Crafting
For the most part, we stick with what’s written in the DMG and XGE. I will just drop here rules for the most commonly wanted to craft item: the healing potion.
Crafting Time and Cost
The base creation times and costs for healing potions remain the same as in the Xanathar’s Guide to Everything rules:
| Potion of Healing | Creation Time | Cost |
|---|---|---|
| Healing | 1 day | 25 gp |
| Greater Healing | 1 workweek | 100 gp |
| Superior Healing | 3 workweeks | 1,000 gp |
| Supreme Healing | 4 workweeks | 10,000 gp |
Reducing Cost with Gathered Ingredients
An adventurer can reduce the gold cost of crafting by gathering natural ingredients.
- Up to half of the crafting cost may be offset in this way.
- Gathering ingredients takes the same amount of time as the crafting process.
- Gathering and crafting are separate activities, both must be completed to produce the potion.
For example, if you gather ingredients for a potion of healing and then craft it, the minimum total time required is 2 days: one day for gathering, and one for crafting.
Finding the Right Components
Not every land contains the necessary herbs and minerals needed for potion-making. The availability of ingredients depends heavily on the environment. Gathering requires the character to make Nature, Survival, and Perception checks, in any order.
- A total of two successful checks is required to find enough materials for one potion.
- A failed check does not consume time beyond the gathering period.
Use the table below to determine the DC for each check, based on the terrain:
| Location | DC |
|---|---|
| Fertile, well-traveled forest rich in diverse medicinal herbs | 10 |
| Typical woodland where useful plants are less common | 15 |
| Urban areas with small green spaces, grasslands, or foothills | 18 |
| Harsh environments like deserts, high crags, or dense cities | 20 |
A DM may allow advantage or disadvantage on one or more checks depending on the character’s tools, experience, or local knowledge.