Crafting

For the most part, we stick with what’s written in the DMG and XGE. I will just drop here rules for the most commonly wanted to craft item: the healing potion.

Crafting Time and Cost

The base creation times and costs for healing potions remain the same as in the Xanathar’s Guide to Everything rules:

Potion of Healing Creation Time Cost
Healing 1 day 25 gp
Greater Healing 1 workweek 100 gp
Superior Healing 3 workweeks 1,000 gp
Supreme Healing 4 workweeks 10,000 gp

Reducing Cost with Gathered Ingredients

An adventurer can reduce the gold cost of crafting by gathering natural ingredients.

  • Up to half of the crafting cost may be offset in this way.
  • Gathering ingredients takes the same amount of time as the crafting process.
  • Gathering and crafting are separate activities, both must be completed to produce the potion.

For example, if you gather ingredients for a potion of healing and then craft it, the minimum total time required is 2 days: one day for gathering, and one for crafting.

Finding the Right Components

Not every land contains the necessary herbs and minerals needed for potion-making. The availability of ingredients depends heavily on the environment. Gathering requires the character to make Nature, Survival, and Perception checks, in any order.

  • A total of two successful checks is required to find enough materials for one potion.
  • A failed check does not consume time beyond the gathering period.

Use the table below to determine the DC for each check, based on the terrain:

Location DC
Fertile, well-traveled forest rich in diverse medicinal herbs 10
Typical woodland where useful plants are less common 15
Urban areas with small green spaces, grasslands, or foothills 18
Harsh environments like deserts, high crags, or dense cities 20

A DM may allow advantage or disadvantage on one or more checks depending on the character’s tools, experience, or local knowledge.